Disaster City character

3rd level D&D (a5e)

gang leader from Shambles

Why am I still here?

  1. It’s my home, I grew up here!
  2. Can’t afford to leave - caravans all require money/skills I don’t have

Stats

  • Size: Small
  • Speed: 35
    • Ignore difficult terrain due to sharp hazards
    • Other difficult terrain only reduces move by 5
  • Darkvision 30
  • AC: 15
  • HP: 24
    • Hit Dice: 3d8
  • Proficiency: +2
  • Exertion pool: 4
  • Initiative: +3

Ability Scores

  • Str: 8 (-1)
  • Dex: 16 (+3)
    • Base: 15
    • +1 (Urchin)
    • Proficiency save
  • Con: 14 (+2)
  • Wis: 10
  • Int: 12 (+1)
    • Proficiency save
  • Cha: 14 (+2)
    • Base: 13
    • +1 (Urchin)

Traits

  • Halfling (Heritage)
    • Fearless
    • Nimbleness
    • Lucky: re-roll a 1 on a d20
    • Tuft Feet
      • Big feet - expertise on resisting being knocked prone
      • Thick Soles - difficult reduces speed by 5
  • Tunnel Halfling (Origin)
    • Fleet of Foot - base speed of 35
    • Rebellious Tactics
    • Slippery - escape from grapple with reaction automatically
    • Trained Filcher
  • Urchin (Background)
    • Tool proficiencies
      • Disguise kit
      • Thieves’ tools
    • Guttersnipe - Always provide a poor lifestyle
  • Coming of Age (Destiny)
    • Yes to adventure
  • Rogue (Class)
    • Skill tricks (2)
    • Sneak attack (2d6)
    • Combat Maneuvers (2 1st degree)
    • Combat Tactic
      • Ambusher - when start turn hidden, get advantage against it until end of turn
    • Cunning Action
      • Use bonus action to Dash, Disengage, Hide, or Use Object
        • Also Sleight of Hand or Thieves’ tools
  • Burglar (Rogue Archetype)
    • Unfair Advantage
      • Backstab - sneak attack does d8 damage
    • Bonus expertise

Skills

  • Acrobatics
  • Deception
  • Insight
  • Investigation
  • Perception (expertise)
  • Performance
  • Persuation
  • Sleight of Hand (expertise)
    • Expertise die when picking a pocket or taking an item
  • Stealth (expertise)

Skill Tricks

  • Cat’s Eyes
    • Darkvision 30
  • Hide in Shadows
    • Can hide from creatures while in dim light

Proficiencies

  • Languages
    • Common
    • Halfling
  • Tools
    • Disguise kit
    • Forgery kit
    • Dice
    • Poisoner’s kit
    • Thieves’ tools
  • Armor
    • Light armor
  • Weapons
    • Simple
    • Dueling daggers
    • Hand crossbows
    • Rapiers
    • Sabres
    • Shortbows
    • Shortswords
    • Throwing daggers

Attacks

  • Sneak attack (2d8)

  • Saber
    • +5 vs AC
    • 1d8+3 slashing
  • Throwing dagger
    • 30/80
    • +5 vs AC
    • 1d4+3 piercing

Maneuvers

  • Mist and Shade
    • Deceptive Stance (1st deg, 1 point, bonus action, stance)
      • Gain expertise die on Deception and Sleight of Hands
    • Perplexing Flurry (1st deg, 1 point, action)
      • Make an attack (and any extra attacks) with melee weapon
      • Target has disadvantage against me
  • Rapid Current

Equipment

14.4 gp

  • Sabre (30 gp)
    • 1d8 slashing, Defensive, finesse, Mounted (1d10)
  • Throwing daggers (2) (2gp ea)
    • 1d4 piercing, dual-wielding, finesse, thrown (30/80)
  • Padded Leather Armor (15 gp)
    • AC 12+dex, Comfortable, Flaw (piercing), DC 10 sewing kit
  • Common clothes (5 sp)
  • Disguise kit (25 gp)
  • Thieves’ tools (25 gp)
  • Burglar’s Pack (16 gp)
    • backpack
    • bag of 1,000 ball bearings
    • 10 feet of string
    • bell
    • 5 candles
    • crowbar
    • hammer
    • 10 pitons
    • hooded lantern
    • flasks of oil
    • 5 Supply
    • tinderbox
    • waterskin
    • 50 feet of hempen rope
  • Dice set (1 sp)