Armored fighter who always comes through in the clutch.

Ability Scores: Your Strength mod is +3. Distribute the following scores among your other ability mods: +2, +2, +1, +1, +0.

Hit Points: 6 + Constitution mod per level, plus 4 bonus hit points at level 1

Proficiency Bonus: +2

Armor Proficiencies: All armor, shields

Weapon Proficiencies: Simple and martial weapons

Tool Proficiencies: None

Ability Proficiencies: Strength (Athletics). Acrobatics is a Strength skill for you.

Equipment

You start with the following equipment (or 100 gp): longsword, shield, ring mail, 2 javelins, dice or deck of cards, backpack, bedroll, tinderbox, 10 torches, 6 days of rations, waterskin, 50 feet of rope, 20 gp.

JUGGERNAUT FEATURES

Level 1: Background Feature. At levels 1, 4, 10, and 19, you gain a feature from your background.

Level 1: Extra Damage. Once per round when you hit with a weapon attack, you deal extra damage equal to your juggernaut level.

Level 1: Clutch (death saves). Once per encounter when you roll a 2 or higher on a death saving throw, you can add 10 to the roll.

Level 2: Clutch (attack rolls). Once per encounter when you roll a 2 or higher on an attack roll on your turn, you can add 10 to the roll.

Level 3: Ability Score Improvement. Increase your Strength mod to +4.

Level 4: Background Feature.

Level 5: Clutch (damage rolls) Once per encounter when you make a damage roll with a weapon attack, you can add 10 to the roll.

Level 6: Ability Score Improvement. Increase your Strength mod to +5 and all other mods by +1 (maximum +3).

Level 7: Clutch (ability checks). Once per encounter when you roll a 2 or higher on an ability check, you can add 10 to the roll.

Level 8:

Level 9: Ability Score Improvement. Increase your Strength mod to +6.

Level 10: Background Feature.

Level 11: Clutch (saving throws). Once per encounter when you roll a 2 or higher on a saving throw, you can add 10 to the roll.

Level 12: Ability Score Improvement. Increase your Strength mod to +7 and all other mods by +1 (maximum +4).

Level 13: Clutch Teamwork. You can use one of your clutch abilities on the roll of another creature within 30 feet of you.

Level 14:

Level 15: Ability Score Improvement. Increase your Strength mod to +8.

Level 16:

Level 17: Double Clutch. You can use your clutch abilities twice per encounter.

Level 18: Ability Score Improvement. Increase your Strength mod to +9 and all other mods by +1 (maximum +5).

Level 19: Background Feature.

Level 20: Ability Score Improvement. Increase your Strength mod to +10.