Stats

  • Age: 50
  • Size: Medium
  • Speed: 30 ft
  • Darkvision: 60
  • AC: 15
    • Resistance: Lightning
    • When raging, resist blud, pierce, slash
  • HP: 32
    • When raging, gain 2 Rage HP per round, max 15
  • Rages: 3
  • Exertion Pool: 4
  • Hit Dice: 3d12
  • Proficiency Bonus: +2
  • Initiative: +2

Ability Scores:

  • Str: 16 (+3)
    • Save proficiency
  • Dex: 14 (+2)
    • Advantage against effects I can see
  • Con: 14 (+2)
    • Save proficiency
  • Int: 8 (-1)
  • Wis: 10 (+0)
  • Cha: 12 (+1)

Features

  • Heritage: Elf
    • Fey Ancestry
      • Expertise on saves vs charmed
      • Can’t be magically slept
    • Trance: 4 hours per long rest, still aware
    • Preternatural Awareness
      • Prophetic Instincts
        • Add Wis to Init
        • Can’t be surprised
  • Culture: Imperial
    • Conscript
    • Learned Teachers
    • Local healers: reduce hit point max by half as much
  • Background: Noble
    • High Society: Local nobles know me
  • Class: Berserker
    • Battle Defense: Juggernaut
      • Speed isn’t reduced by heavy armor
      • Heavy armor doesn’t count towards weight carried
    • Rage (2x, +2 HP, 5 max)
      • Advantage on Strength checks and saves
      • Gain Rage HP at start of round
      • Resistance to bludg, pierce, slashing
      • No benefit from temp HP
      • Cannot Fall Back
      • Lasts one minute
    • Combat Maneuvers
      • Rapid Current
      • Tempered Iron
    • Danger Sense
    • Combat Maneuvers
    • Furious Critical
      • DC: 12
      • Overbearing Hit: on a critical, push target 15 feet away
    • Versatile Exploration
    • Warrior Borne
      • Fearsome Reputation
        • Random people ask me for help and give me bribes
    • Way of Wrath
  • Archetype: Tempest
    • Touched By Thunder
      • While raging, weapon deals +1d6 lightning or thunder
      • Resistance to Lightning
  • Languages
    • Common
    • Elven
    • Dwarven

Skills and Proficiencies

  • Skill Proficiencies
    • Acrobatics
    • Animal handling
    • Athletics
    • Culture
    • History
    • Insight
    • Intimidation
      • Always use Str
      • Expertise die
    • Perception
    • Persuation
      • Always use Str
    • Stealth
  • Other Skills
  • Proficiencies
    • Armor:
      • Light
      • Medium
      • Heavy
      • Shields
    • Weapons
      • Simple weapons
      • Martial weapons
    • Tools
      • Gaming Set

Talents

  • Agile Sprinter
  • Mark of the Wilderness

Combat Maneuvers

DC: 13

  • Tempered Iron
  • Rapid Current

  • Imposing Glare: 1st Degree Tempered Iron Bonus Action
    • 1 point
    • Choose one hostile within 30 ft
    • If it can see me, makes a Cha save or is frightened
    • Until end of my next turn
  • Charge: 1st Degree Rapid Current Action
    • 1 point
    • Move 30 feet and make a melee weapon attack
    • Can’t take Dash this turn
  • Swift Stance: 1st Degree Rapid Current Bonus Action (stance)
    • Increase speed by 5 ft

Attacks

  • Greataxe: att +5, 1d12+3 slashing
    • Raging: +1d6 lightning or thunder
  • Shortbow: att +4, 1d6+2 piercing, 80/320

Equipment

  • 53 GP
  • Fine clothes
  • Signet ring
  • Letter of introduction
  • Greataxe (1d12)
  • Shortbow
    • 20 arrows
  • Chain shirt (AC 13+dex max 2)
  • Explorer’s pack
    • backpack
    • bedroll
    • mess tin
    • tinderbox
    • 10 torches
    • 10 Supply
    • waterskin
    • 50 feet of hempen rope

knife (copper handle) “yarn for the spider”